![]() By combining the two things that seem to repel one another visually, we are able to effectively express to the players that the Others are the kind of incomprehensible creatures that are conceptually and mentally different from us humans." It also relates to the background of the Others which you can find out more in the game. We have a rule on the designs where we put organic things and inanimate objects together to create the Others. "We added some grotesque elements to everyday items such as flowers and household appliances. ![]() "That's when I thought of finding an independent artist to design the monsters for us, because we wanted to get a different perspective on values towards the game, in order to contribute to the foreignness factor." "When we were designing the monsters, we wanted to make something new and unusual, and also things that people will interest in," Ochiai explained. I can't imagine wiring Twitter straight into your noggin would be a good idea, to be honest.Īnyway, back to the monster design: so why do these creatures look so strange? Well, in part it's because Bandai Namco enlisted the help of independent artist Masakazu Yamashiro, who's known for his disturbing illustrations combining animals with human features and metal objects. As the story progresses, Sumeragi starts to wonder if fighting for the OSF is the right thing to do, and questions whether being constantly connected to his teammates' brains is healthy. Playing as new OSF recruit Yuito Sumeragi, you and your teammates are tasked with taking down the otherworldly monsters. Those living in New Himuka have taken measures to deal with this, such as developing technology to essentially forecast where and when the Others will appear - and by sending in the Other Suppression Force (OSF) to deal with the pesky things. Those are the flower bouquet things, if you hadn't guessed. It's not all glamorous, however, as this world is frequently visited by "the Others": alien creatures without a consciousness that feed on human brains. This civilisation has developed based on technology surrounding the brain, with the populace using a form of brain-internet called the Psynet, while some use advanced brain power in the form of various psykinetic abilities. ![]() ![]() Thankfully, the game's developers are here with some answers as to why these look so darn odd, as discussed in a recent Scarlet Nexus preview viewed by Eurogamer.įor context, the game is set in a technologically advanced society called New Himika - a country "so big that the concept of 'overseas' doesn't even exist," as art director Kouta Ochiai explained. Kind of like that horrible spider doll from Toy Story. Flowers with ostrich legs and stilettos, a slinky with human hands - it's all rather disturbing stuff. Soon after, we wrench a chandelier from its moorings and whirl it like a spinning top, grinding away a beast’s hard carapace.When it comes to strange enemy designs, things surely can't get much weirder than Bandai Namco's upcoming action RPG Scarlet Nexus. We swing a lamppost across the screen like a colossal baseball bat, swatting opponents aside. With a longer squeeze of the left, we pull up a stone statue before thumbing the left stick downward to pound repeatedly on an enemy as if hammering home a stubborn nail. By holding the right trigger, we automatically launch these at our target. As the aloof Kasane (one of two playable protagonists you choose between at the start she gets the nod ahead of the blandly heroic Yuito on our first playthrough), we lift and throw barrels, boxes and even cars. Certainly, games are uniquely placed to communicate the physical exertion involved in controlling objects with your mind, and that particular sensation is at the heart of Scarlet Nexus’ wildly entertaining combat. Psychokinesis may well be the quintessential videogame power. Format PC, PS4, PS5 (tested), Xbox One, Xbox Series
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